Where is reens the alchemist in aqworlds




















Reens: Can you keep a secret? It really took me this long because I'd lost my official Royal Alchemist outfit. I couldn't really open the shop until I found it.

Reens: Now that I've got my outfit on again I can legally train beginner alchemists! I can't teach you much, but I can get you started. Reens: If you pass my tests then you can find a higher level trainer, and eventually you can become a Transmutation Grandmaster! Reens: I wanted to continue my own training in Swordhaven but I was so excited to get out into the world and start helping people with my potions!

Reens: I've also been inventing new potions! I just made a fizzy, sugary one that I call Sodaburp! Want to try some? Reens: You got it!

Your healing and mana potions have been refilled. Remember to use them before the expiration date that I printed on the bottles. What is Alchemy? Reens: I specialize in crafting healing potions but there is a lot more to alchemy than that!

It's a whole field of the mysical sciences! Reens: Alchemy deals with changing one or more materials into something else entirely, which is called transmutation. Reens: When you learn basic alchemy from me, you will be altering the way that a standard healing potion will affect you.

Reens: This change comes from the way that the standard healing potion interacts with the potion bottles that you always carry around. Reens: That way, you only need to upgrade your bottles once, instead of making more and more powerful healing potions every time.

Pretty cool, huh? Reens: This is just one of the advances that we've made in modern alchemy to make everyones lives eaiser! Train Alchemy!

Upon selecting this option for the first time: Reens: So, you're ready to begin training your alchemy skill! This is so exciting Reens: Since I will be teaching you basic alchemy, I will only be teaching you how to upgrade your Healing Potions. Reens: That may not seem that impressive to you, but you'll see what a huge difference it makes in battle as you level up. Reens: Ready to get started?

Reens: Great! Quantitative Analysis: -Skill damage over varying MP values with constant full HP revealed a negative relationship, between bonus damage added onto normal attack and MP, of approximately MP determines the maximum potential damage.

It was found that the percentage of remaining HP very accurately predicts the percentage of the maximum possible bonus damage that is applied to the next hit. Maximum additional damage is equal to 5 plus 5 damage per MP already lost minus a percentage equal to the percentage of your curently lost HP. In actuality, 4.

MP constant full HP. Original Skill Description: If Dark Wound is on the target, the caster will take additional damage per attack for 10 seconds, but will add some of the amount taken to their next autoattack. Otherwise, applies a 3 second stun. As I was pressed for time, I figured out how much extra damage you take from the skill using a hi — low comparison instead of the regular data sample.

Abolish: A quick strike dealing weapon damage plus magical damage. Also grants Zeal, allowing mana regeneration when dealing or receiving damage for 10 seconds. Blinding Light: Deals damage to all enemies in range. Qualitative Analysis: -All skill damages are based off of a combination of attack power and spell power. However, each skill may not necessarily benefit from attack or spell power equally -Exorcise benefits more from attack power than spell power -Against undead, Exorcise deals 2.

Also grants Zeal, which recovers 3 and 6 mp when dealing or receiving damage respectively for 10 seconds. However, I simply do not have the full range of ATP and SP values to make confident conclusions and all the skills are based off of those values. Data: Paladin Skill Data. Lasts 15 seconds. Qualitative Analysis: -Damage and haste appears to be raised as per the description -Heal effects and DoT are also affected by the Drums of War effect.

It should be noted I tested this skill before the passive skills were activated. Original Skill Description: Deals moderate damage to target. Applies Crescendo, a DoT that gets stronger every time the target is attacked, lasting 10 seconds. Qualitative Analysis: -DoT does not require the target to be attacked to take effect. It will always last 10 seconds and then end.

Revised Skill Description: Deals moderate damage to target. Applies Crescendo, a DoT that gets stronger over time lasting 10 seconds. Qualitative Analysis: -HoT delivered over 5 intervals. Qualitative Analysis: -Haste appears to work as described. This is a 3. Now, that 3. I do know of statistical methods to reliably support or reject whether 3.

This guide aims to clarify the skills, not convolute things further with the math. Original Skill Description: Deals weapon DPS as damage and reduces opponents damage output significantly for 4 seconds.

In fact, it is quite obvious the skill effect goes way past 4 secs. Always nice to find that buried treasure of a skill effect. To be honest, I would have been perfectly happy if it was 70 or 60 but 63? Well, it appears the skill is currently working as described. Original Skill Description: Deals damage based on the difference between your current and maximum HP. Quantitative Analysis: -When hp is lower than the max, an additional 0.

This is strange thing to say but this is one of the more straightforward skills with roundabout descriptions. HP Dmg 67 Blood for Blood Graph Data. When the effect fades, you will recieve a small percentage of damage dealt under its effects as health.

Qualitative Analysis: -Haste does appear to increase for 12 secs as stated in the original skill description. Quantitative Analysis: -Skill recovers 1 hp per 3. When the effect fades, you will receive I had a feeling that all my time trials were a little off and the fact that my watch is just plain non-functional now likely confirms it.

I just look for anything that would disprove the original skill description. Dmg HP Recovered Forgone Conclusion Graphed Data. Table of Contents:. Credits: Thanks to Jason and LL for helping me format the guide. Thanks to Entidadpunk for helping me with warrior. Thanks to Banpreiomaster for helping me with Healer.

Thanks to Selutu for helping me with Defender. Thanks to Selutu for giving me info on Starlord. Thanks to hcyhcyhcy for providing a list of static weapons. Thanks to hcyhcyhcy for providing a list of unstable weapons. Thanks to Banpreiomaster for the update for Defender. Thanks to Banpreiomaster for being a frequent supporter of this guide. Thanks to Orian for helping me with Guardian.

Thanks to Dranikos for working with me on Paladin Highlord. However, the weapons range does matter because sometimes it creates a fluctuation in damage in the classes skills. Now, some classes benefit from this. This guide is here to tell you which classes will benefit from this change of damage.

Warrior Class and variants : En Garde!!! Once again, Auto Attack with this is amazing with Unstable weapons, however the only way to achieve this as far as I know is through Prepared Strike. You can give some nice damage, you can also defend yourself and your friends, win-win solution.

Range Suggested: Semi-stable for attacking-type Healer, some nice crits with auto attack and Heartbeat Stable for defending-type Healer, give stable damage and some crits with Heartbeat Static same as stable. Dragonlord Class: Using an unstable weapon is probably the best idea with this class, the damage potential with just Auto Attack is pretty good. If you want to do pure mobster damage, then use a normal unstable weapon. A Defender with a normal Unstable weapon becomes quite a reliable damage dealer, mostly crits with quite high value higher than but lower than 1k , low damage seldom occures.

Secondary Starter Classes. This is quite unusual for a class, but its probably not going to be the last. Rustbucket and variants : : Honestly, I was surprised with the results that came up with this. But with unstable, it can hit high up over , which is quit a lot with Auto Attack.

Tier Two Classes. I suggest an unstable weapon, because of the damage potential it has with Weaken and Command Undead remember to equip a battle pet , and also with Auto Attack. This class has the potential to benefit from an unstable weapon, but soloing with one is out of the question. Use a static weapon with this, for the main reason being because its damage is more consistent with one. This class would work best with an unstable weapon, the main reason because none of its skills are affected by the fluctuation between damage caused by the wide range of weapons such as Crystal Phoenix Blade of Nulgath, or Godly Golden Dragon Axe, and the damage it does with Auto Attack while using an unstable weapon is a force to be reckoned with, hitting as high as 1.

Vindicator of They: Ah yes, the infamous VoT. Static can give you a crit of 4K consistently at level This class is based entirely on luck and chance, so naturally an unstable weapon would suit this class well. The damage difference between using an unstable weapon and not is by The damage I can so with a stable weapon is 1.

So the damage difference can be covered by Auto Attack or the DoT if you get it. So I propose using a stable or static weapon for this class, the damage difference is by slightly over I kinda wish that Doomknight Overlord would let you use unstable weapons, but as it is, it hates them.

A static weapon would give you about 3. However, for soloing purposes only, I also suggest an unstable weapon, because not only does it allow you to hit 1. However, while farming multiple monsters, or party farming such as the red dragon , only use the Doomknight Overlord Blade that comes with the set, or other such stable weapons.

Range Suggested: Stable pretty much just use thw sword that comes with the Overlord package Unstable for soloing purposes only. Blood Ancient: Thirsty? Luckily for you, they are willing to share their knowledge. By combining reagents in the Chemicotron , you, our adventurer, can learn how to craft potions , tonics and elixirs. As you learn, you will be able to increase your skill as an Alchemist, giving your creations more variety and more power.

What is the difference between Potions, Tonics and Elixirs? If you know how to use these to your advantage, potions become a powerful tool in any battle. Potions: Potions have short durations, and are best used during a battle.

Potions can have one of 4 effects:. Tonics: Tonics have long durations, and are best used before a battle. Tonics can have one of 6 effects, boosting your core stats:.

Elixirs: Elixirs, like Tonics, have long durations, and are therefore best used before a battle. Elixirs can have many affects:.

Combining these reagents in different ways will have different effects. Reagents can be created through alchemy, dropped by monsters, or bought with Dragon Runestones. The following is a list of reagents and a link to their respective wiki pages. Reagent List. When making a potion, you must first combine two reagents and a runestone.

The two reagents determine the effects of the potion, whereas the runestone will determine the strength of the mixture. The 4 runestones that are available, in order of increasing power, are:. This type of runestone will result in a more powerful varient of a potion, but can only be used once.

The first option allows you to pick your own reagents, and experiment, whilst the second option takes you to a menu where you can pick which potion you would like to craft. The goal of the game is to mix your two chosen reagents. You must continually keep your potion hot enough to have a good output, but not so hot that it overheats.

The three flow speeds are shown below. Just recently, he decided to retire this guide. I have now taken over it. If you can provide that information, that would be helpful. I believe this can be seen in MEAT and in. Table of Contents I. Introduction: Potions? Use the codes at the right of each content for quick searching.

This would help a lot if you are in a hurry. What: Potions are items that somehow can help you in battle. To see the kinds of the potions, please proceed to II. Kinds of Potions and for their use, III. Potions are strongly recommended for PvP, but potions can be used anywhere in battle. Sandsea Foods , as well, sells food that can help you in battle. DoomFood , located at LightGuard Post , offers food that can help you battle the undead.

Alina also sells potions IF you completed her storyline along with her gears. How: Potions are used for combat essentials. But how do you exactly use it? Health Potion. Mana Potion.

Recommendation: If you ever equip a class that consumes much of your mana, I recommend you this. Class Recommendation: All classes, especially those which tend to use a lot of Mana. Potion Of Evasion. Potion of Speed. Recommendation: Once you ingest this potion, you will be faster than you can imagine, your auto-attack will get a nice speed boost Nearly as fast, or even faster, than Rogues , and your cooldowns will be much, much shorter, allowing constant use of skills.

Recommendation: This is the opposite of Clarity Cordial. Scroll of Chain Lightning. Scroll of Fireball. Scroll of Fireblast. Recommendation: The same as Fireball, only many targets are damaged. Not recommended for everyday combat but, recommended for PvP uses. Scroll of Ice Shard. This scroll launches a freezing shard at your enemy, dealing moderate damage and reducing their attacks speed and power.

Recommendation: Now this is a handy scroll. Not only does it deal damage, but it also debuffs the Speed of your target, the Speed Debuff alone can disrupt the strategies of some players in PvP. Scroll of Life Steal. Scrolls of Pangs.

Recommendation: A good potion, but with a price. Recommendation: Much like a more powerful version of the Potion of Evasion, but this time with a Heal-Over-Time effect. And a good life-saver for easy-to-die classes. Use When: You are are at half your total HP. A refreshing libation that applies a powerful heal-over-time and damage reduction. Recommendation: My favorite consumable item if you ask me. So this is pretty much only useful for classes that have a high amount of END.

Mmmm, MEAT! X2 damage for a short time. Again, a waste of ACs Duration: Currently unknown. Vulture Meat with Blueberry Juice This dish is full of lean ,eat and healthy berries; it promotes good health. You dodge things more so things kill you less. Cannot be hit for a short time. You will not be hit for a short amount of time Unknown whether skills can break this but, it costs ACs, and once again, I do not recomend getting this unless you have the ACs to spare.

Blood Blame MineCraft for my long abscence xD. Current Note: If you guys have some pictures of the unlisted ones, please do post. Note: These classes are no longer available, and have separate skills than any other class. Thanks to Kain and drDOT for the base stats of each class. Thanks to Leumas Dragonsword for a warrior build. Thanks to BlueKatz for showing me how an all Lucky ninja can be used for incredible damage quickly.

Thanks to Rhenroh for many spelling fixes, punctuation fixes, and grammar fixes. Thanks to The Legendary d4 for the idea of color coded enhancements. Thanks to Alaina for helping me in regards to the Bard class. Thanks to Beleen for the base stats of Guardian, Dragonlord, and Starlord. Thanks to RasLuine for reminding me to add the new Spellbreaker enhancements.

Thanks to Alaina for the base stats of Chronomancer. Thanks to Aeonarial for a helping with the guide on Chronomancer. Thanks to Fish for suggesting an improvement on an offensive Chronomancer. Thanks to Jason3 for information regarding the Ranger class.

Thanks to ChrisHampton for suggesting a better build for Healer. Thanks to aliesterus for a small change in the Troll Spellsmith enhance build that allows slightly more damage output. Thanks to aliesterus for the Elemental Dracomancer strategy and enhancements.

Thanks to L0re for assisting with Evolved Leprechaun. Thanks to Legendary Ash for pointing out some outdated information. Thanks to Hells Elder Brother for pointing out some gramatical errors. Thanks to Abraska for bringing up Necromancer being affected by physical status. Wiki User. This shop is located in the Tower of Magic. You can get the mana potions from Reens in Arcangrove. Potions are found in few places in aqw, but where i get my potions are from Reens. To get to her, you must first go to arcangrove, go into the tower, and go to the portal that is nearest to the tower entrance.

You can get the health potion in two different places. First, buy it from Reens in Arcangrove for 1, gold. Second, trade in a Combat Trophy with Dumoose in Battleon. You can find Fullmetal Alchemist pics on Google.

Tons of them. Adam's email isn't known by many people, I'm guessing only known by the staff. If you want to contact him the fastest way would be to go on the AQW forum and PM Reens and tell her what you want to say to him. Reens is pretty cool so she'll pass the message on for you, hope that helped.

Find the Ice elemental. Log in. Adventure Quest. Study now. See Answer. Best Answer. Teleport to Arcangrove. Go straight ahead into the building next to Rayst The guy with red eyes and white hair. Then walk into the blue pond teleporter at the far right of the room.



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